7/22/2023 0 Comments Yakuza 0 majima cult![]() ![]() I understand a common criticism from some players who weren't fans was the amount of "random" battles. Having NPCs and enemies showing on the map and minimap, as well as soda machines is baffling too (for enemies at least you needed an item for it in previous games). The buildings are huge but the icons are tiny, making it hard to identify places (unlike previous games). One of the things I'm most annoyed with is the map and minimap. Now you're either too fast or too slow, with the added bonus of tiring yourself out perhaps this is to do with the new food and upgrade system (seriously, it's like every game in the series has a different upgrade system). I don't understand the logic of including this. However things seemed to cool off a bit, to the point the game starts to almost feel like it's made by a different team: - Some of the first things I came across were the lack of analogic controls and the inclusion of dash button. Finding the first soda machine was also a huge rush of Shenmue feelings. The level of graphics (and I still don't use a full HD tv) and especially the immersion of the new first person camera is amazing for a japanophile like myself. Past the cutscenes and the short scene in Okinawa, I have to admit the first reaction when you start in Kamurocho was dropping jaws. Over the past few days I have finally been playing the Yakuza 6 demo. FlagshipFighter Alpha Trading Boss Joined: March 2012 Location: UK PSN: FlagshipFighter XBL: FlagshipFighter Steam: FlagshipFighter Favorite title: Shenmue IIx There's certainly no shortage of games from them atm (not to mention 2 more to be announced/elaborated upon at TGS this year). It's crazy how close Kiwami 2 is coming out alongside fist of the north star: lost paradise. I'm sure they know best for their franchise though. They have expressed that they didn't want to spread themselves to thin due to staff shortage in general, the scale required to make their game (and annually i suppose) which is why they went down the route of porting Yakuza 3-5 instead of Kiwami (which imo is a sound decision). ![]() I can see maybe for a platform specifically like the Switch that storage space concerns might be problematic for a game like Yakuza (as they range from around 35GB typically) especially if it remains to be on the same standard as the PS3 versions. Since Yakuza appeals so strongly to their domestic market it just appeared strange that they made such a brutally honest and upfront statement about that situation (instead of declining to comment). But I suppose much of this hinges on the Steam version doing well first (And I imagine other sega titles as well like Shenmue 1 and 2's performance) They just seemed burned on the WiiU investment/situation (apparently it sold a couple thousand of units in it's first week, which is concerning low) but they ought to consider that 1&2 remaster just might not have sparked much interest and the platforms sales versus the Switch in Japan. SEGA as a whole have done a lot to support he consoles where they can (aside from atlus operating in their own manner). And the SEGA PR reps were really impressed with how much exposure MS gave to niche Japanese games Especially when they're on PC now and platform-wise there's little investment that goes into porting there (from PS4). Imo testing the waters to expand their franchise on Xbox's audience is a good move (they consider as a different demographic but they've placed more effort in recent years. xbox-one/ BEWARE: POTENTIAL SPOILERS FOR YAKUZA 6 IN THE ^ ARTICLE Thoughts on this? I'm a bit surprised/gutted that we won't be seeing similar titles in the vein of the Kurohyou that was released for the PSP in Japan but now on the Switch (I don't own one but seems like an ideal platform for that), it could've been interesting imo to see more sidestories continue alongside the main games.
0 Comments
Leave a Reply. |